![]() ![]() playerProfile (Response to playerProfileRequest)Įmitted when the game coordinator responds to the playerProfileRequest method. requestWatchInfoFriends ( Įmitted when the game coordinator responds to the matchmakingStatsRequest method. ![]() Listen for the matchList event for the game coordinator's response. Requests info about game given a matchId, outcomeId, and token for a game (Tip: These can be found with the Sharecode decoder). requestGame(string matchid, string outcomeid, int token) Requests current live game info for given user. Requests a list of recent games for the currently logged in account. ![]() Requires the GC to be ready (listen for the ready event before calling). Listen for the matchmakingStatsData event for the game coordinator's response. Sends a message to the Game Coordinator requesting some matchmaking stats. Ex: (1) = "Recruit" Matches matchmakingStatsRequest() Ex: (1) = "Silver I" Level.getString(int player_level)Ĭonverts an integer player_level to a string. Rank.getString(int rank_id)Ĭonverts an integer rank_id to a string. ToSteamID(accountId)Ĭonverts an account ID to a 64 bit steam ID. ![]() ToAccountID(steamId)Ĭonverts a 64 bit steam ID to an account ID. Tells Steam that you are not playing CS:GO. Reports to Steam that you're playing Counter-Strike: Global Offensive, and then initiates communication with the Game Coordinator. CSGOClient ( steamUser, steamGC, false ) MethodsĪll methods require the SteamClient instance to be logged on. SteamGameCoordinator ( steamClient, 730 ), csgo = require ( 'csgo' ), CSGO = new csgo. SteamUser ( steamClient ), steamGC = new Steam. Var Steam = require ( 'steam' ), steamClient = new Steam. ![]()
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